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CHARACTERS / CREATURES / SCULPTURE
Characters with presence.
Creatures with life.
3D character and creature art, from anatomical studies and expressive sculpture to fantasy characters for mobile games.
01 / PERSONAL WORK
From anatomy
to imagination.
↗Cervus canadensis
ANATOMY STUDY / ZBRUSH · MARMOSET
↗More characters. More creatures. More worlds.
View the full ArtStation portfolio ↗02 / PROFESSIONAL WORK
Characters & creatures.
Built for the game.
HUNTED COW GAMES LTD
Mobile game development · Scotland
VROWL
Virtual Reality · Utrecht, Netherlands
JORA VISION BV
Themepark design · Rijnsburg, Netherlands
Selected character and creature work created at Hunted Cow Games Ltd for Warhammer: Chaos & Conquest. From an undead rider to monstrous mounts, these projects bring fantasy forms into a mobile game.
↗Dark Knight
CHARACTER & MOUNTHigh-poly and low-poly modelling, textures.
Rigging & animation: James Hair
Explore the project ↗
↗Orghotts & Whippermaw
RIDER & CREATUREHigh-poly and low-poly modelling, textures.
Rigging & animation: Iain Mair
Explore the project ↗
↗Jabberslythe
CREATURE / RIGGING & ANIMATIONAll aspects of the model, including rigging and animation.
A complete creature production project.
Explore the project ↗Warhammer: Chaos & Conquest · Work created at Hunted Cow Games Ltd. Full project details and credits on ArtStation.
03 / THE ARTIST
Character starts
with curiosity.
Mike Schaap
I create 3D characters and creatures with a focus on anatomy, silhouette, and detail. My work spans several games at Hunted Cow Games Ltd, alongside personal sculpture exploring form and expression.
Sculpture, modelling, and textures, plus rigging and animation on selected projects.
A CLOSER LOOK AT THE WORK
01 Anatomy & form +
The Cervus canadensis study explores the skeleton and musculature of the American elk, sculpted in ZBrush and rendered in Marmoset Toolbag.
02 Characters & creatures +
Expressive faces, armoured riders, and fantastical beasts. Explore personal sculpture alongside professional characters and creatures created for Warhammer: Chaos & Conquest.
03 Game art & production +
High-poly and low-poly modelling, plus textures for Dark Knight and Orghotts with Whippermaw. Jabberslythe also includes my rigging and animation work.
04 / BEHIND THE WORK
The process continues.
Explore finished projects and breakdowns on ArtStation, and follow studies and latest posts on Instagram.
I also run PolyPartyShow with a partner—a shared YouTube channel. Take a look at what we create together.
05 / START A CONVERSATION
Have a world
in mind?
For project enquiries and collaborations.
